La revista de MIT, Technology Review, resalta diez proyectos de medios digitales, nuevos o listos para ser lanzados al mercado próximamente. Muchos de ellos resultan de especial relevancia para periodistas:
– Printcasting es un experimento de revistas “impulsadas por la gente” (o “people-powered magazines”, como señala su lema en inglés). De acuerdo con sus artífices, esta aplicación permite que cualquier persona pueda crear una revista digital en sólo cinco minutos, sin ningún costo ni el uso de herramientas adicionales. Los usuarios pueden crear revistas en versión impresa o digital, e incorporar publicidad de negocios locales. El proyecto es comentado por el New York Times y financiado con recursos del Knight News Challenge.
Foto: White African / CC by 2.0
– Ushahidi Engine es una plataforma abierta que crea sitios web en los que se realizan mapeos (o levantamientos infográficos) durante crisis y situaciones de emergencia. Emplea datos generados a través de mensajería de texto, aplicaciones móviles y servicios públicos de noticias. Actualmente, está siendo utilizada para hacer seguimiento a las labores de rescate y rehabilitación en Haití.
– La plataforma de teléfonos móviles G4 desarrollada por NTT DoCoMo permitirá el acceso remoto a redes con velocidades hasta mil veces más rápidas a las ofrecidas por los servicios de banda ancha, y permite, por ejemplo, la descarga de películas completas en apenas unos minutos. Su lanzamiento tendrá lugar durante este año, indica Technology Review.
Otros proyectos resaltados incluyen nuevas investigaciones sobre almacenamiento de noticias digitales, revistas personalizables de audio realizadas sobre la base de podcasts y sistemas de realidad argumentada.
Project: Printcasting
Participata
www.printcasting.com
Supported by a $837,000 grant from the Knight News Foundation, Participata is testing a service that allows amateur publishers to create niche and local newsletters and magazines. Magazines are automatically generated from blogs and other online content chosen by the publisher; advertisements, typically from local retailers, are incorporated. Publishers can pay to have the magazine printed or offer it free online. Advertising revenues are shared by publishers, content creators, and Participata.
Project: Ushahidi Engine
Ushahidi
www.ushahidi.com
Is developing an open-source platform that allows amateur and professional journalists to respond rapidly to regional crises. Users can file reports, which are plotted on an interactive map, by mobile phone, e-mail, or Web interface. Al Jazeera used the first generation of the Ushahidi Engine in its coverage of the Gaza war in January 2009, and activists used it to monitor federal elections in Mexico in July 2009.
Project: Digital Preservation Europe
A consortium of 11 European universities, libraries, and archives
www.digitalpreservationeurope.eu
Much of the news coverage and entertainment created today is at risk of being lost within a few years because of changes in technology and the fragility of the storage medium. The consortium is working on methods to store digital media for future accessibility.
Project: Peer-to-Peer Video Broadcast System
Microsoft Research
research.microsoft.com/en-us/projects/p2pbroadcast/
Transmitting live video streams to large audiences tends to overload the content provider’s bandwidth. Under development is a system that solves the problem using peer-to-peer networks. A demonstration system was used to transmit live footage of the Beijing Olympics.
Project: Google Listen
Google
listen.googlelabs.com
Using an interface based on the Android operating system, Google Listen is creating a search engine for audio podcasts. It will assemble podcasts matching a search term into a queue, creating a customized «audio magazine.» Only English-language podcasts are currently indexed.
Project: SixthSense
MIT Media Lab
www.pranavmistry.com/projects/sixthsense/index.htm
Is creating a wearable augmented-reality system that will overlay digital information onto physical objects around the user.
Project: TV Everywhere
Comcast, Time Warner
Is piloting a system that will allow cable subscribers to access programming on demand from anywhere with an Internet connection, possibly creating a strong competitor to video-streaming websites such as Hulu.
Project: 4G Cellular Network
NTT DoCoMo
www.nttdocomo.com/technologies/future/toward/index.html
4G mobile network technology is in its final stages of research and development; the company hopes the roll-out will occur later this year. The data rate should be between 100 megabits and one gigabit per second. (A typical DSL landline in the U.S. has a data rate of one to three megabits per second.) Such speeds would allow high-quality downloads of full-length movies in minutes.
Project: High-Performance Video Coding
Moving Picture Experts Group (MPEG)
www.chiariglione.org/mpeg/
Aiming to improve video quality on everything from smart phones to giant televisions, the group is evaluating new coding and compression techniques. Previous technologies developed by the group now underlie most digital multimedia formats.
Project: Advertising Works
Yahoo Research
research.yahoo.com/project/2616
Is attempting to track the effectiveness of online advertising campaigns–in particular, how they affect sales when the reader doesn’t click on the ad.
Vía Knight Center
